So after having a delicious lunch that included delicious pizza bites, a really long hot dog, various sliced meats and a meat ball, I was off to my next lecture “Brave New Worlds? Doing 3D Browser Games: Pitfalls and Opportunities.” The lecture is spear headed by heads of major 3D software development kits like coreX3D, Unity and […]
Casual Connect Day 1 Part 1
I woke up early this morning along with the other Gamesauce Challenge winners taking the train to make sure that we all arrived at time for the opening ceremonies. We did not stop to grab breakfast however the conference center had delicious pastries that filled my stomach well. The ceremonies launched with a talk by […]
Trip To Germany Day 1
I apologize for the late update due to finals week at school but now it is here! I departed Rochester late in the morning of the 6th of February, and around lunch time arriving at Philadelphia in about an hour. Then a 3 hour layover before my next flight to Frankfurt, Germany. My teammate, Brian, […]
Global Game Jam 2011 All 3 Days.
The Global Game Jam topic: Extinction. Whew! What an event. 48 hours of straight programming, art and design. I was on a team of 4 including my self that help create this interesting game. Unlike last year where they gave you a word and a few constraints, this year was just that word. As a […]
The Quarter is over…
Spring quarter has been a roller coaster with a huge blast at the end. Resonance came together and we were able to get 4 levels in before the submission. The animation sprite sheets worked and bugs were ironed out. There are still some bugs but they are not game breaking. We were also able to […]
First RIT Game Showcase
Today was the day when Rochester Institute of Technology had its first Video Game Showcase. It happened after the enormous event known as Imagine RIT Innovation festival. The showcase is an event to show off student work that they have done over the years. Submissions ranged from 2nd year students to graduate projects. I show […]
Back on Track
The re-visioning of the core mechanic have been successful and now on our way to implement the secondary mechanics. However, due to the sag we are a little behind in our development. The next milestone is coming up is five days. There will be a lot of testing to integrate the secondary mechanic and to […]