During Global Game Jam 2011, I was working on “The Ultimate Celebration” with Brian Soulliard, Devin Ford and Lane Lawley at Rochester Institute of Technology. At the same time an imaginary game was also being creating but at the Albany, New York site. From the ingenious minds of Dan Sternfeld and Ben Saxe came forward […]
The J Paul Getty Villa Game
I have completed my 10 week endeavor in designing a game for the Getty Villa. Check out my reflection under “Games under development” or click here! : ) I hope you enjoy the read.
Game Developers Conference Day 2 – 2
I brought my lunch back and sat at my table to watch the first 45 minutes of The Terminator for the first time in my life. The last part of that I saw from the movie is when Kyle Reese explains to Sarah Connor why the Terminator is after her in a broken car. Now […]
Game Developers Conference Day 2 – 1
The second day of the Game Developers Conference 2011. I will be attending “Learn Better Game Writing a Day” tutorial presented by Evan Skolnick. Most things share the same 80% foundation with 20% being their pitfalls and differences.There are a variety of writers but video game writers need to learn how to tame a bull […]
Game Developers Conference Day 1 – 2
The following talk is “Motivating Players in Open Worlds” by Joel Burgess from Bethesda Software. Open world level design is different from other level designs as “open” player agency makes it feel like the world is reacting to the player’s action. Games are getting closer in mastering story telling. Player’s choice is the core of […]
Game Developers Conference Day 1 – 1
This morning we woke up early, at around 6:30 ish to shower and then ate breakfast at around 7:15. The hotel we are staying at had free continental breakfast. This included toast, muffins, pastries, hard boiled eggs cereal and waffles. I just had 2 waffles and a blueberry muffins. Both were good and had my fill. After that […]
Casual Connect Day 2
The morning of the conference started at around 10 o’clock. The very first lecture I attended is “Building a Game: Half the Equation.” There are around 26 social networks to distribute casual games on. The Facebook credit systems takes 30% of the profit from the game and the publisher will have lack of control on […]