Resonance has hit a little snag during development. Certain parts of the core mechanic were not “fun” on the user end. The implementation that we had was a little too much of a “light switch” in that it does not present a challenge to the player. We have decided to simplify it (or return) to […]
Project Resonance
Beginning of Spring Quarter, Project Resonance was pitch to my professor for Game Design and Development II to get “Green lit”. It was a success and my game “Resonance” is being created. Already half way through the quarter, my design for the game was changing. The idea was constant but the core mechanic kept changing. […]