USC MFA Thesis Project, 9 Months of Development

Ameoboid is a USC MFA Thesis project by Michael Murdock in an exploration of creating a transmedia game that spans between the large television and the small tablet device to deliver interesting gameplay experiences. Player solve puzzles from the perspective of the scientist which is played on the console and a mutant Amoeba who is on the tablet.

On Ameoboid I was in charge of the level design for the 2D world of the Amoeba section on the Android tablet device. Each level was drawn on paper first before being gray boxed in Unity. These levels help facilitate the platforming ability of the Amoeba, changing orientation when the user rotate the device and utilize various tools that the player can interact with such as rotating doors.