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USC Advance Games Course, 10 Months of Development

Fat Loot is a networked, multiplayer stealth-action game. Four thieves must duke it out between each other to steal the most treasure from the Empress’s Palace.

I worked on Fat Loot as the Lead Producer for the Fall 2013 semester and transition into the Art Producer for Spring 2014, collaborating with over third other students. I organized milestone, tasks and critical issues through Trello and Google Drive. I worked on establishing our website and social media presence in addition to updating our fans on the current status of the project. Every week I meet with the leads to assign tasks and ensure it is completed in a timely manner.

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