The following talk is “Motivating Players in Open Worlds” by Joel Burgess from Bethesda Software. Open world level design is different from other level designs as “open” player agency makes it feel like the world is reacting to the player’s action. Games are getting closer in mastering story telling. Player’s choice is the core of […]
Game Developers Conference Day 1 – 1
This morning we woke up early, at around 6:30 ish to shower and then ate breakfast at around 7:15. The hotel we are staying at had free continental breakfast. This included toast, muffins, pastries, hard boiled eggs cereal and waffles. I just had 2 waffles and a blueberry muffins. Both were good and had my fill. After that […]