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Lawrence Jung

a game designer and producer expanding the world of interactivity

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Tag: game design

Posted on:February 28, 2011December 6, 2011Conferences Game Design and Development GDC 2011

Game Developers Conference Day 1 – 2

The following talk is “Motivating Players in Open Worlds” by Joel Burgess from Bethesda Software. Open world level design is different from other level designs as “open” player agency makes it feel like the world is reacting to the player’s action. Games are getting closer in mastering story telling. Player’s choice is the core of […]

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