Developed at Skydance Interactive
Game Website
Released on December 5, 2024
– Meta Quest 2, 3 & 3S
– PlayStation VR/VR2
– PCVR
Skydance’s BEHEMOTH is an original IP developed at Skydance Interactive taking place in the Forsaken Lands, a fallen kingdom haunted by tragedy. I oversaw the production of the environment art and game design needs for this project. I worked closely with the Art Director on prioritizing and assigning tasks using JIRA to ensure all core visual elements are implemented by game launch.
I also worked closely with the technical director to identify key areas where performance was an issue and created a plan to address them. Since this game was launching on multiple platforms, it was important to see how the same area would run to ensure a pleasant player experience regardless of what hardware they were playing this game on. I leverage a variety of tools such as Miro, JIRA and Google Sheets to track and prioritize the remaining work to ensure a smooth production pipeline.





